A downloadable project

Hobbyist game developers, non-commercial projects, and game makers motivated by political utopias have a common problem: They are commonly thrown into the big category of „indie games“ along with countless tech prototypes, low effort productions, but also have to „compete“ with commercial products that have a much higher budget and often a dedicated, professional marketing.


In this text, I try to develop a concept for a Underground Gaming community; if you want only the essential parts, start at 3.

Online Version available here.

Join the Underground Game Movement on Lemmy.


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manifest.pdf 94 kB

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